The better we as the audience can relate to him, and the more sympathetic we are to his situation, the stronger the emotions the story can potentially elicit from us.
Alina Rubetsje citiraoprije 2 godine
So again, what the Hero wants and what the audience wants should be as closely matched as possible.
Alina Rubetsje citiraoprije 2 godine
There are all kinds of Heroes, but they tend to have certain things in common. Once again, this list includes:
▪ Having desires and goals the player can identify with
▪ Changing and growing over the course of the story
▪ Taking action to resolve the conflict
▪ Taking personal risks for stakes that are equally personal
▪ Being willing to sacrifice it all
Alina Rubetsje citiraoprije 2 godine
Every time you decide to have the Villain do something, ask yourself:
▪ What does this Villain want?
▪ What is his plan for getting it?
▪ Does this current action jibe with the previous two answers? Does it seem to be part of an evolving plan?
▪ Does it make sense? Is it believable?
▪ Does it make him look smart, stupid, or just random?
Alina Rubetsje citiraoprije 2 godine
Each arc includes a beginning point (who is this character and what is his situation when we first meet him?), a middle point (what happens along the way?), and an end point (where does this character and/or his situation end up?).
Alina Rubetsje citiraoprije 2 godine
These four elements—consistency, coincidence, spectacle, and surprise—are the primary factors that can affect believability in a fictional work.
послідовність, випадковість, видовищність і несподіванність
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