en
Vahe Karamian

Introduction to Game Programming: Using C# and Unity 3D

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This book is written with two objective in mind, first, to introduce the reader to the concepts of programming using C#, second, to put into practice the concepts in a fun and entertaining way by developing computer games and game design concepts.

The book is intended for specific audience. It is assumed that the reader has a passion for the study of computer science, and that they have a passion in game design and development. It is also assumed that the reader is proactive and that they would have the ability to engage on a deeper level on their own.

What other topic would have such an attraction compared to game design and development? The future of Human Computer Interaction is going to be through Virtual Reality and Augmented Reality in the coming years. This books will give you the building blocks for the path-way to the future.
Ova knjiga je trenutno nedostupna
312 tiskanih stranica
Objavljeno prvi puta
2016
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    // The parameter x is passed by reference.
    // Changes to x will affect the original value of x.
    static void SquareIt(ref int x)
    {
    x *= x;
    System.Console.WriteLine("The value inside the method: {0}", x);
    }
    static void Main(string[] args)
    {
    int n = 5;
    System.Console.WriteLine("The value before calling the method: {0}", n);
    SquareIt(ref n); // Passing the variable by reference.
    System.Console.WriteLine("The value after calling the method: {0}", n);
    System.Console.WriteLine("Press any key to exit.");
    System.Console.ReadKey();
    }
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    [access modifier] return-type method-name([parameter-type parameter-name[]]) { /* method-body */ }
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    access modifier] return-type method-name([parameter-type parameter-name[]]) { /* method-body */ }

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