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Ken Kocienda

Creative Selection

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An insider's account of Apple's creative process during the golden years of Steve Jobs.
Hundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years the Steve Jobs era—the Golden Age of Apple.
Ken Kocienda offers an inside look at Apple's creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad, and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was…
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Citati

  • Oleksandr Valiusje citiraoprije 4 godine
    f you ever wondered why iPhones and iPads often show 9:41 as the time on the lock screen and in the status bar in ads and posters, the reason is that the Apple keynotes were often planned out to do the biggest product introduction about forty minutes into the show. (Note that online videos of these presentations omit clips of copyrighted material from music, TV shows, and movies, so the times are off.) The idea was to have the time in the marketing photos of the new product match, or at least be close to, the actual time in the hall at the moment of the reveal. So it was for the iPhone. After that, using 9:41 became a tradition, perhaps a superstition. Apple Watch uses 10:09 for a totally different reason—that’s just how the designers thought the hands looked best, especially on analog faces. Go figure.
  • Oleksandr Valiusje citiraoprije 4 godine
    Here’s the full list of the seven essential elements again, and this time, I’ve supplemented them with specific examples drawn from my stories:
    Inspiration, which means thinking big ideas and imagining about what might be possible, as when Imran saw how smooth finger tracking would be the key to people connecting to iPhone experiences through touch
    Collaboration, which means working together well with other people and seeking to combine your complementary strengths, as when Darin and Trey helped me make the insertion point move correctly in WebKit word processing
    Craft, which means applying skill to achieve high-quality results and always striving to do better, as when the Safari team made the web browser faster and faster by running the Page Load Test, trying to understand what this test program told us about our software, and using these findings to optimizing our code
    Diligence, which means doing the necessary grunt work and never resorting to shortcuts or half measures, as when we persisted through the tedium of fixing cross-references to get Safari to build in the lead-up to the Black Slab Encounter
    Decisiveness, which means making tough choices and refusing to delay or procrastinate, as when Steve Jobs made me pick the better keyboard layout for the iPad on the spot while he waited rather than just offering the two different designs Bas and I developed
    Taste, which means developing a refined sense of judgment and finding the balance that produces a pleasing and integrated whole, as when we made the choice to offer a QWERTY keyboard layout for the iPhone
    Empathy, which means trying to see the world from other people’s perspectives and creating work that fits into their lives and adapts to their needs, as when Scott Herz made a game to find the best size for touch targets so it was comfortable to tap the iPhone display and accommodated people with varying levels of dexterity
  • Oleksandr Valiusje citiraoprije 4 godine
    Child’s Play: The original slide-to-unlock feature helped to prevent you from unintentionally activating features when the phone was in your pocket or bag, and the slider-and-channel user interface to unlock was sufficiently intuitive that when Imran handed an iPhone to his daughter for the first time—she was about three years old—she looked at the screen for a moment and, with no prompting other than what the software showed her, she slid the control and unlocked the phone. No problem.

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